Don’t Make Me Think // Discussion Questions

1. In Chapter 1, Krug lists things that makes one think. Give an example of something that makes you think when interacting with a site? Find an example, and include a link.

One thing that involves too much thinking is too much visual stimulation, or too much attention getting. Too much stress about making the right decision; its like winning a brand new car, but having to pick from the 3 they offer.

Give some examples of how one could create hierarchy, or indication of importance, on a web page. Include a couple links to pages that do both good and bad jobs of creating information architecture.

As Krug states, “most important headings are either larger, bolder, in distinctive color, set off by more white space, or nearer the top of the page”. There are all examples of how visual hierarchy can be created. Most common devices are size, color, and layout.

Although it is a traditional fundamental aspect, the drop-down navigation menue can be an effective way of showing hierarchy.

What are some conventions that you could see using? Your examples do not have to be listed in the book.

Placement, just as there are typical conventions in print design, there are some in web design. Like how the most expect to find the logo on a letterhead in the upper left corner, or at least on the top 1/3 of the page. I would guess that when visiting a website the first place someone looks into the upper left corner, where they typically find a directory menu. This could also be used to create hierarchy of importance.


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